Winning The Game!

wtg

TITLE: Winning the Game (WTG!)

PROGRAM: Erasmus +

ACTION TYPE: Youth mobility

PERIOD: from the 1st of May 2016 to the 30th of November 2016

VENUE: Slavonski Brod and Zadar, Croatia

PARTNERS:

  • Europe House Slavonski Brod, Croatia
  • Change it!, Czech Republic
  • European Information Centre Veliko Tarnovo, Bulgaria
  • MHD UMKA Skopje, Former Yugoslav Republic of Macedonia
  • Konya Metropolitan Municipality Kilicarslan Youth Center, Turkey
  • Stowarzyszenie Edukacji Pozaformalnej “Meritum” – Poland
  • Promocion Educativa, Spain
  • EDUCIVIS, Slovakia
  • Centar za edukaciju mladih, Bosnia and Herzegovina

The Winning the Game! project stimulates entrepreneurial learning to youngsters with fewer opportunities, coming from rural area.

OBJECTIVE:

  • To increase the mobility of 90 youngsters with fewer opportunities in 1 APV and 2 youth exchanges.
  • To bring 45 long-term unemployed youngsters (more than 6 months, aged 18 – 25) together in the first exchange and exchange ‘social entrepreneurship in each partner country’.
  • To let the participants of the first exchange organize an activity for 50 youngsters (aged 13-30) together with the partner organizations during an interim period with the theme ‘social entrepreneurship’.
  • To bring 45disadvantaged youngsters aged 14 – 22 together in the second exchange and exchange best practices regarding social entrepreneurship and to stimulate entrepreneurial learning.
  • To create and disseminate 15 video tutorials on how social entrepreneurship and taking initiative can be stimulated for youngsters coming from rural areas.
  • To create and disseminate a booklet to 400 external organizations with tips and tricks for long-term unemployed youngsters coming from rural areas on how to become more entrepreneurial.
  • The basic element of each activity is entrepreneurial learning, one can learn only entrepreneurship by doing and practicing it, therefore we will make use of role play activities, case studies, research and investigations in the community, simulation games, problem solving and media assignments (video tutorials).

Winning The Game!

CPR: Cultivating a Positive and Resilient Mental Health Environment in the European Youth Sector